However, it is inferior to other alternatives, having a pop limit of 100 and being poor against ZOMGs. Compared to other towers, the Ray of Doom can be a good tower for use if using a slower computer, as it does not generate too much in the form of lag.Dartling Guns are best placed at the furthest edge of the map, where towers limited in range can use the space closer to bloons.Due to this, Dartling Guns prove very powerful against bloon rushes, and can destroy them very effectively without much help outside of upgrades. The Tier 3 upgrades (either side) can make quick work of many bloons in a short amount of time. Dartling Guns prove very effective against standard bloons.However, the expensive 3rd and 4th tier upgrades will be reduced greatly by the monkey village. Dartling Guns are not very dependent on a Monkey Village's effects, as they can pop every type of bloon via upgrades, have camo detection by default, shoot very quickly, and have unlimited range.As such, using towers that can quickly take off their layers, such as M.O.A.B. Dartling Guns prove to be weak against the outer layers of M.O.A.B Class Bloons, even when upgraded.when using the MAD, you will want to put him in a spot where you can aim him towards the front to only hit moabs, but you want the rocket storm ability to stun runaway moabs.Likewise, you will want to wave it around and effect every single bloon on the screen so that the DOT applies to all of them. in BTD 6, most of the damage from the ray of doom comes from the laser shock DOT that gets buffed when you get the upgrade.It is highly recommended for players to get a Banana Factory as soon as you can with a Monkey Farmer as having four farms, two plasma Robo Monkeys and the Dartling will allow the player to get a fully upgraded Temple of the Monkey God possibly before round 80 with minimal leaks. However, the Super Monkey should be used on round 46 due to the MOAB bloon that cannot be easily defeated with Laser Cannons. In BTD5, a single Dartling Gun, upgraded to 3/2, and with at least Tier 2 Ammo Dump, can last players up to round 45 on Easy and single-track maps, given a large enough stretch of straight to destroy ceramics.The DDT, being faster than a ZOMG, will storm through the opponent’s defenses, and you will win even though they sent an entire ZOMG first. If your opponent has already sent one, direct your dartling gunners away from the ZOMG to avoid popping the outer layer and wait out a few more rounds, which you will then be able to send DDTs, most of the time, your opponent will not have anything to pop the DDT as they proabably won’t have anything that can pop a black, lead and camo. As soon as you are able to send a ZOMG, always send it ASAP. Now while you can pop it, it is best not to as the ceramic and MOAB spam after will be waaaay too much. Now with all this power a big issue is going to be when your opponent sends a ZOMG. I didn’t exactly want to put this in so that only I could do it but I will anyways. Now for when you are in the yellow or white arena, camo bloons sends will be an issue, mainly camo purple group sends because while your wizard can see them, they can’t pop them which is why you should get at least 2 (1 for the front and 1 for the back) 0-2-3 wizard monkeys as they will be able to decamo almost everything that comes through. The first one being a 0-3-2 as it can deal with everything except purple bloons which your tack shooters or dartling gunners can clean up. The wizard monkey provides many, many uses for your other towers and will be the only tower where there is 2 different crosspaths that are good. To deal with this, use a 2-3-0 or a 2-4-0 dartling gunner for its incredible AOE damage. Now the dartling gunner is the monkey you would use only if your opponent starts sending big waves of bloons which causes your tack shooters to be overwhelmed. Now we all know that the tack shooter is a very good tower but exactly what crosspath should you be using? I would say that the 2-0-3 or 2-0-4 crosspath is the best as it can deal with many bloons at a time.
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